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4 Commits

Author SHA1 Message Date
93a2c37a6c Fixed maze runner 2025-10-30 12:27:22 +01:00
fb7856b69e replaced x and y positions with coordinate 2025-10-30 12:07:27 +01:00
299612634b Chad makefile, Thx artsiom 2025-10-30 11:38:39 +01:00
665b8135a3 refactored file structure 2025-10-22 16:39:17 +02:00
19 changed files with 192 additions and 151 deletions

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@@ -1,38 +1,40 @@
CC = gcc
CFLAGS = -std=gnu11 -Wextra -pedantic -Wall -O0 -g3 -fsanitize=address
LDFLAGS = -lncursesw -fsanitize=address
OBJ_DIR = ./build
OBJECTS = $(wildcard $(OBJ_DIR)/*.o)
BUILD_COMMAND = $(CC) -c $^ -o $(OBJ_DIR)/$@ $(CFLAGS) $(LDFLAGS)
LDFLAGS = -lncurses -fsanitize=address
BUILD_DIR = build
SRC_DIR = src
GAMES_DIR = games
ENGINE_DIR = engine
MAIN_OBJECTS = $(BUILD_DIR)/main.o \
$(BUILD_DIR)/minigame_menu.o \
$(BUILD_DIR)/snake.o \
$(BUILD_DIR)/maze_runner.o \
$(BUILD_DIR)/minesweeper.o \
$(BUILD_DIR)/manual.o \
$(BUILD_DIR)/grid.o \
$(BUILD_DIR)/grid_game_engine.o
.PHONY: clean
build:
$(CC) $(OBJECTS) -o minigame-menu $(CFLAGS) $(LDFLAGS)
main: $(MAIN_OBJECTS)
cc $(LDFLAGS) -o main $^
$(BUILD_DIR)/main.o: src/main.c
cc $(CFLAGS) -o $@ -c $^
$(BUILD_DIR)/minigame_menu.o: src/games/minigame-menu/minigame_menu.c
cc $(CFLAGS) -o $@ -c $^
$(BUILD_DIR)/snake.o: src/games/snake/snake.c
cc $(CFLAGS) -o $@ -c $^
$(BUILD_DIR)/maze_runner.o: src/games/maze-runner/maze_runner.c
cc $(CFLAGS) -o $@ -c $^
$(BUILD_DIR)/minesweeper.o: src/games/minesweeper/minesweeper.c
cc $(CFLAGS) -o $@ -c $^
$(BUILD_DIR)/manual.o: src/games/manual/manual.c
cc $(CFLAGS) -o $@ -c $^
$(BUILD_DIR)/grid.o: src/engine/grid/grid.c
cc $(CFLAGS) -o $@ -c $^
$(BUILD_DIR)/grid_game_engine.o: src/engine/engine/grid_game_engine.c
cc $(CFLAGS) -o $@ -c $^
clean:
rm -f *~ $(OBJECTS) main
main.o: main.c
$(BUILD_COMMAND)
minigame-menu.o: games/minigame-menu/minigame_menu.c
$(BUILD_COMMAND)
manual.o: games/manual/manual.c
$(BUILD_COMMAND)
maze-runner.o: games/maze-runner/maze_runner.c
$(BUILD_COMMAND)
snake.o: games/snake/snake.c
$(BUILD_COMMAND)
minesweeper.o: games/minesweeper/minesweeper.c
$(BUILD_COMMAND)
engine.o: engine/grid_game_engine.c
$(BUILD_COMMAND)
grid.o: engine/grid/grid.c
$(BUILD_COMMAND)
rm -f build/*.o main

45
Makefile.yeet Normal file
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@@ -0,0 +1,45 @@
CC = gcc
CFLAGS = -std=gnu11 -Wextra -pedantic -Wall -O0 -g3 -fsanitize=address
LDFLAGS = -lncurses -fsanitize=address
OBJ_DIR = build/
OBJECTS = $(wildcard $(OBJ_DIR)/*.o)
BUILD_COMMAND = $(CC) -c $^ -o $(OBJ_DIR)/$@ $(CFLAGS) $(LDFLAGS)
SRC = src/
GAMES_DIR = games/
ENGINE_DIR = engine/
.PHONY: clean
build: $(OBJECTS)
$(CC) -o minigame-menu $(CFLAGS) $(LDFLAGS)
clean:
rm -f *~ $(OBJECTS) main
main.o: src/main.c
$(BUILD_COMMAND)
minigame-menu.o: src/games
$(BUILD_COMMAND)
manual.o: src/games
$(BUILD_COMMAND)
maze-runner.o: src/games
$(BUILD_COMMAND)
snake.o: src/games
$(BUILD_COMMAND)
minesweeper.o: src/games
$(BUILD_COMMAND)
engine.o: src/engine
$(BUILD_COMMAND)
grid.o: src/engine
$(BUILD_COMMAND)

View File

@@ -20,24 +20,24 @@ int modulo(const int number, const int mod) {
return result;
}
void show_grid_on_offset(const grid *gp, const int starting_x, const int starting_y) {
void show_grid_on_offset(const grid *gp, const coordinate offset) {
const int height = grid_height(gp);
for (int y = 0; y < height; y++) {
char *rij = grid_fetch_row(gp, y);
mvprintw(starting_y + y, starting_x, "%s", rij);
mvprintw(offset.y + y, offset.x, "%s", rij);
free(rij);
}
refresh();
}
void show_grid(const grid *gp) {
show_grid_on_offset(gp, 0, 0);
show_grid_on_offset(gp, (coordinate){.x = 0, .y = 0});
}
void update_grid(grid *gp, const char c, const int x, const int y) {
if (grid_put(gp, x, y, c) == 1) {
mvaddch(y, x, c);
void update_grid(grid *gp, const char ch, coordinate c) {
if (grid_put(gp, ch, c) == 1) {
mvaddch(c.y, c.x, ch);
}
}

View File

@@ -8,15 +8,10 @@
#ifndef MINIGAME_MENU_GRID_GAME_ENGINE_H
#define MINIGAME_MENU_GRID_GAME_ENGINE_H
#include "grid/grid.h"
#include "../grid/grid.h"
#define KEY_ESCAPE 27
typedef struct {
int x;
int y;
} coordinate;
// Start at 1 since the color 0 is reserved for no_color.
typedef enum {
BLACK = 1,
@@ -58,11 +53,12 @@ int modulo(int number, int mod);
*
* Input:
* gp: A pointer to the grid.
* c: The location you want to show the grid at.
*
* Side effect:
* The console is cleared and the grid is printed.
*/
void show_grid_on_offset(const grid *gp, int starting_x, int starting_y);
void show_grid_on_offset(const grid *gp, coordinate c);
/*
* Displays the given grid with ncurses.
@@ -110,14 +106,13 @@ void disable_highlight(game_colors color);
*
* Input:
* gp: A pointer to the grid.
* c: The character to update the location with.
* x: The x-coordinate of the spot you want to update.
* y: The y-coordinate of the spot you want to update.
* ch: The character to update the location with.
* c: The spot you want to update.
*
* Side effect:
* The update gets applied both on the grid and on the screen.
*/
void update_grid(grid *gp, char c, int x, int y);
void update_grid(grid *gp, char ch, coordinate c);
/*
* Display the ending screen that matches the end state of the grid.

View File

@@ -22,8 +22,8 @@ typedef struct grid_data {
/*
* Translate x and y coordinates to a location index on the grid.
*/
static int internal_location(const grid *gp, const int x, const int y) {
return y * (gp->width + 1) + x;
static int internal_location(const grid *gp, const coordinate c) {
return c.y * (gp->width + 1) + c.x;
}
grid *grid_create_from_string(const char* input) {
@@ -222,9 +222,9 @@ int grid_height(const grid *gp) {
return gp->height;
}
int grid_contains(const grid *gp, const int x, const int y) {
int grid_contains(const grid *gp, const coordinate c) {
if (gp != NULL && gp->locations != NULL) {
if (x >= 0 && y >= 0 && x < gp->width && y < gp->height)
if (c.x >= 0 && c.y >= 0 && c.x < gp->width && c.y < gp->height)
{
return 1;
}
@@ -232,26 +232,27 @@ int grid_contains(const grid *gp, const int x, const int y) {
return 0;
}
char grid_fetch(const grid *gp, const int x, const int y) {
if (gp != NULL && gp->locations != NULL && grid_contains(gp, x, y) == 1) {
return gp->locations[internal_location(gp, x, y)];
char grid_fetch(const grid *gp, const coordinate c) {
if (gp != NULL && gp->locations != NULL && grid_contains(gp, c) == 1) {
return gp->locations[internal_location(gp, c)];
}
return '\0';
}
int grid_put(grid *gp, const int x, const int y, const char c) {
if (gp != NULL && gp->locations != NULL && grid_contains(gp, x, y) == 1) {
gp->locations[internal_location(gp, x, y)] = c;
int grid_put(grid *gp, const char ch, const coordinate c) {
if (gp != NULL && gp->locations != NULL && grid_contains(gp, c) == 1) {
gp->locations[internal_location(gp, c)] = ch;
return 1;
}
return 0;
}
char *grid_fetch_row(const grid *gp, const int y) {
if (gp != NULL && gp->locations != NULL && grid_contains(gp, 0, y) == 1) {
const coordinate row_start = {.x = 0, .y = y};
if (gp != NULL && gp->locations != NULL && grid_contains(gp, row_start) == 1) {
// we're going to remove the newline so this is long enough
char *row = malloc((gp->width + 1) * sizeof(char));
memcpy(row, &gp->locations[internal_location(gp, 0, y)], gp->width * sizeof(char));
memcpy(row, &gp->locations[internal_location(gp, row_start)], gp->width * sizeof(char));
row[gp->width] = '\0';
return row;
}
@@ -282,11 +283,10 @@ grid *grid_copy(const grid *gp) {
return NULL;
}
void grid_find(const grid *gp, const char c, int *x, int *y) {
coordinate grid_find(const grid *gp, const char c) {
const coordinate not_found = {.x = -1, .y = -1};
if (gp == NULL || gp->locations == NULL) {
*x = -1;
*y = -1;
return;
return not_found;
}
const char search[2] = {c};
@@ -295,11 +295,8 @@ void grid_find(const grid *gp, const char c, int *x, int *y) {
if (gp->locations[char_index] == '\0')
{
*x = -1;
*y = -1;
return;
return not_found;
}
*x = char_index % (gp->width + 1);
*y = char_index / (gp->width + 1);
return (coordinate){.x = char_index % (gp->width + 1), .y = char_index / (gp->width + 1)};
}

View File

@@ -15,6 +15,11 @@
struct grid_data;
typedef struct grid_data grid;
typedef struct {
int x;
int y;
} coordinate;
typedef enum {
STATE_BEGIN,
STATE_AAN_HET_SPELEN,
@@ -124,36 +129,36 @@ int grid_height(const grid *gp);
/* Kijk of de gegeven positie binnen het rooster valt.
*
* gp: een pointer naar het rooster.
* x,y: de positie.
* c: de positie.
*
* Uitvoer: 1 als de positie binnen het rooster valt, anders 0.
*/
int grid_contains(const grid *gp, int x, int y);
int grid_contains(const grid *gp, coordinate c);
/* Kijk welk object er staat op een bepaalde positie in het rooster.
*
* gp : een pointer naar het rooster
* x,y: de betreffende positie.
* gp: een pointer naar het rooster
* c: de betreffende positie.
*
* Uitvoer: het object op die positie, of '\0' als de positie buiten het
* rooster valt.
*/
char grid_fetch(const grid *gp, int x, int y);
char grid_fetch(const grid *gp, coordinate c);
/* Schrijf een bepaald object op een bepaalde positie in het rooster.
*
* gp : een pointer naar het rooster
* x,y: de betreffende positie.
* c : het object.
* gp: een pointer naar het rooster
* ch: het object.
* c: de locatie.
*
* Effect: als (x,y) binnen het rooster ligt, wordt het object op
* Effect: als c binnen het rooster ligt, wordt het object op
* de opgegeven positie geplaatst, anders verandert er niets.
*
* Uitvoer: 1 als het object is geplaatst, of 0 als het buiten de grenzen lag.
*/
int grid_put(grid *gp, int x, int y, char c);
int grid_put(grid *gp, char ch, coordinate c);
/* Zoek een bepaald object in het rooster, en geef de coordinaten van het
@@ -161,14 +166,11 @@ int grid_put(grid *gp, int x, int y, char c);
* het gezochte soort in het rooster voorkomen, is niet gedefinieerd van welke
* de positie wordt gevonden.
*
* gp : een pointer naar het rooster
* c : het object dat moet worden gezocht
* x,y: pointers naar de geheugenlocaties waar de gevonden positie moet worden
* geschreven.
* gp: een pointer naar het rooster
* c: het object dat moet worden gezocht
*
* Uitvoer: via de pointers x en y. Als het object niet wordt gevonden worden
* *x en *y op -1 gezet.
* Uitvoer: de locatie van het object. (x and y zijn -1 als het niet gevonden is.)
*/
void grid_find(const grid *gp, char c, int *x, int *y);
coordinate grid_find(const grid *gp, char c);
#endif //_GRID_H

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@@ -6,7 +6,7 @@
#include "manual.h"
#include <ncurses.h>
#include "../../engine/grid_game_engine.h"
#include "../../engine/engine/grid_game_engine.h"
void manual(const coordinate display_location) {
erase();
@@ -23,13 +23,13 @@ void manual(const coordinate display_location) {
fclose(fp);
show_grid_on_offset(grid, display_location.x, display_location.y);
show_grid_on_offset(grid, display_location);
// Wait until ESCAPE or BACKSPACE is pressed.
timeout(200);
for (int ch = getch(); ch != KEY_ESCAPE && ch != KEY_BACKSPACE; ch = getch()) {
// Update the screen in the meantime to accommodate windows resizes.
show_grid_on_offset(grid, display_location.x, display_location.y);
show_grid_on_offset(grid, display_location);
}
grid_cleanup(grid);

View File

@@ -6,7 +6,7 @@
#ifndef MINIGAME_MENU_MANUAL_H
#define MINIGAME_MENU_MANUAL_H
#include "../../engine/grid_game_engine.h"
#include "../../engine/engine/grid_game_engine.h"
/*
* An in game manual for the minigames menu.

View File

@@ -7,7 +7,7 @@
#include <ncurses.h>
#include <stdlib.h>
#include "../../engine/grid_game_engine.h"
#include "../../engine/engine/grid_game_engine.h"
#define EMPTY ' '
#define WALL '#'
@@ -44,26 +44,30 @@ static grid *get_maze(void) {
/* Voert de benodigde veranderingen in het rooster door als de speler in een
* bepaalde richting probeert te bewegen.
* Input:
* gp : een pointer naar het rooster
* dx,dy: de richting waarin de speler probeert te bewegen. De vier mogelijk-
* heden voor (dx,dy) zijn (-1,0), (1,0), (0,-1), (0,1) voor resp.
* links, rechts, omhoog en omlaag.
* gp: een pointer naar het rooster
* offset_vector: de richting waarin de speler probeert te bewegen. De vier mogelijk-
* heden voor (dx,dy) zijn (-1,0), (1,0), (0,-1), (0,1) voor resp.
* links, rechts, omhoog en omlaag.
*
* Side effect: het rooster wordt aangepast op basis van de handeling van
* de speler.
*/
static void maze_runner_move(grid *gp, const int dx, const int dy) {
coordinate player_position = {0, 0};
grid_find(gp, LIVING_PLAYER, &player_position.x, &player_position.y);
static void maze_runner_move(grid *gp, const coordinate offset_vector) {
const coordinate player_position = grid_find(gp, LIVING_PLAYER);
if (player_position.y == -1) {
printf("Player not found!");
// State begin for the hackerman ending screen.
grid_put_state(gp, STATE_BEGIN);
return;
}
if (grid_contains(gp, player_position.x + dx, player_position.y + dy) == 1) {
char new_location = grid_fetch(gp, player_position.x + dx, player_position.y + dy);
coordinate new_player_position = player_position;
new_player_position.x += offset_vector.x;
new_player_position.y += offset_vector.y;
if (grid_contains(gp, new_player_position) == 1) {
const char new_location = grid_fetch(gp, new_player_position);
switch (new_location) {
case WALL:
break;
@@ -71,15 +75,15 @@ static void maze_runner_move(grid *gp, const int dx, const int dy) {
grid_put_state(gp, STATE_VERLOREN);
enable_highlight(RED);
update_grid(gp, DEAD_PLAYER, player_position.x, player_position.y);
update_grid(gp, DEAD_PLAYER, player_position);
disable_highlight(RED);
break;
case EMPTY:
update_grid(gp, EMPTY, player_position.x, player_position.y);
update_grid(gp, LIVING_PLAYER, player_position.x + dx, player_position.y + dy);
update_grid(gp, EMPTY, player_position);
update_grid(gp, LIVING_PLAYER, new_player_position);
break;
case MAZE_EXIT:
update_grid(gp, EMPTY, player_position.x, player_position.y);
update_grid(gp, EMPTY, player_position);
grid_put_state(gp, STATE_GEWONNEN);
break;
}
@@ -98,33 +102,35 @@ static void maze_runner_move(grid *gp, const int dx, const int dy) {
* Het rooster wordt ge-updated afhankelijk van de user input.
*/
static void speel_maze(grid *gp) {
coordinate offset_vector = {.x = 0, .y = 0};
switch (getch()) {
case KEY_UP: // fallthrough
case 'w':
case 'W':
maze_runner_move(gp, 0, -1);
offset_vector.y--;
break;
case KEY_DOWN: // fallthrough
case 's':
case 'S':
maze_runner_move(gp, 0, 1);
offset_vector.y++;
break;
case KEY_LEFT: // fallthrough
case 'a':
case 'A':
maze_runner_move(gp, -1, 0);
offset_vector.x--;
break;
case KEY_RIGHT: // fallthrough
case 'd':
case 'D':
maze_runner_move(gp, 1, 0);
offset_vector.x++;
break;
case 'p':
case KEY_BACKSPACE:
case KEY_ESCAPE:
grid_put_state(gp, STATE_QUIT);
break;
return;
}
maze_runner_move(gp, offset_vector);
}
void maze_runner(void) {

View File

@@ -6,7 +6,7 @@
#include <ncurses.h>
#include "../../engine/grid_game_engine.h"
#include "../../engine/engine/grid_game_engine.h"
void minesweeper() {
clear();

View File

@@ -7,7 +7,7 @@
#include <ncurses.h>
#include <stdlib.h>
#include "../../engine/grid_game_engine.h"
#include "../../engine/engine/grid_game_engine.h"
#include "../manual/manual.h"
#include "../maze-runner/maze_runner.h"
#include "../minesweeper/minesweeper.h"
@@ -23,9 +23,9 @@ typedef enum {
GAME_QUIT = 4,
} game;
static grid *MENU;
static game SELECTED_GAME = GAME_MANUAL;
static int OFFSET_Y = 5;
static int OFFSET_X = 5;
static coordinate OFFSET = {.x = 5, .y = 5};
/*
* Launch a game from the menu.
@@ -35,6 +35,7 @@ static int OFFSET_X = 5;
* game: The game you want to launch.
*/
static void launch_game(const game game) {
clear();
switch (game) {
case GAME_MANUAL:
manual((coordinate){0,0});
@@ -57,8 +58,6 @@ static void launch_game(const game game) {
* Input:
* menu: A pointer to the menu grid.
* target: The menu option to highlight.
* offset_x: The x offset of the menu.
* offset_y: The y offset of the menu.
*
* Side effects:
* If a valid menu option is provided: It will be highlighted in green.
@@ -74,7 +73,7 @@ static void menu_highlight(const grid *menu) {
attron(COLOR_PAIR(GREEN));
char* row = grid_fetch_row(menu, SELECTED_GAME);
mvprintw(OFFSET_Y + (int)SELECTED_GAME, OFFSET_X, "%s", row);
mvprintw(OFFSET.y + (int)SELECTED_GAME, OFFSET.x, "%s", row);
free(row);
attroff(COLOR_PAIR(GREEN));
@@ -87,16 +86,14 @@ static void menu_highlight(const grid *menu) {
* Input:
* menu: A pointer to the menu grid.
* default_selection: The starting selection in the menu.
* offset_x: The x offset of the menu.
* offset_y: The y offset of the menu.
*
* Side Effects:
* Displays the menu
*/
static void show_menu(const grid *menu) {
static void show_menu() {
erase();
show_grid_on_offset(menu, OFFSET_X, OFFSET_Y);
menu_highlight(menu);
show_grid_on_offset(MENU, OFFSET);
menu_highlight(MENU);
refresh();
}
@@ -126,7 +123,6 @@ static void menu_move(const int offset) {
* 0: Continue running.
* 1: Exit the menu.
*
*
* Side Effect:
* Changes the SELECTED_GAME as needed and launches selected games on select.
*/
@@ -161,27 +157,25 @@ static int navigate_menu(void) {
/*
* Create the menu grid.
*
* Output:
* A pointer to the menu grid.
*/
static grid *initialize_menu(void) {
char menu[] = "How to play\n"
"Maze Runner\n"
" Snake \n"
"Minesweeper\n"
" Leave \n";
grid *rp = grid_create_from_string(menu);
return rp;
static void initialize_menu(void) {
const char menu[] = "How to play\n"
"Maze Runner\n"
" Snake \n"
"Minesweeper\n"
" Leave \n";
MENU = grid_create_from_string(menu);
}
void minigame_menu(void) {
grid *menu = initialize_menu();
initialize_menu();
while (true) {
show_menu();
if (navigate_menu() == 1) {
break;
}
}
grid_cleanup(menu);
grid_cleanup(MENU);
}

View File

@@ -12,7 +12,7 @@
#include <pthread.h>
#include <unistd.h>
#include "../../engine/grid_game_engine.h"
#include "../../engine/engine/grid_game_engine.h"
#define CELL_EMPTY ' '
#define CELL_FOOD '$'
@@ -132,9 +132,9 @@ static void generate_food(void) {
for (int x = 0; x < MAP_WIDTH; x++) {
for (int y = 0; y < MAP_HEIGHT; y++) {
if (grid_fetch(GRID, x, y) == CELL_EMPTY) {
const coordinate new_spot = {x, y};
empty_spots[available_spots] = new_spot;
const coordinate location = {x, y};
if (grid_fetch(GRID, location) == CELL_EMPTY) {
empty_spots[available_spots] = location;
available_spots++;
}
}
@@ -142,7 +142,7 @@ static void generate_food(void) {
const coordinate food_location = empty_spots[modulo(rand(), available_spots)];
grid_put(GRID, food_location.x, food_location.y, CELL_FOOD);
grid_put(GRID, CELL_FOOD, food_location);
}
/*
@@ -176,7 +176,7 @@ static void initialize(void) {
MESSAGE_LOCATION = (coordinate){.x = RENDER_AT.x, .y = RENDER_AT.y + grid_height(GRID) + 2};
// Create the first body part and spawn the first piece of food.
grid_put(GRID, SNAKE_HEAD.x, SNAKE_HEAD.y, get_body_part(CURRENT_DIRECTION));
grid_put(GRID, get_body_part(CURRENT_DIRECTION), SNAKE_HEAD);
generate_food();
pthread_mutex_init(&SNAKE_MUTEX, NULL);
@@ -220,7 +220,7 @@ static snake_action collision_check(const char c) {
* Moving to a location the snake can't reach is undefined behaviour.
*/
static void update_snake(const coordinate new_location) {
const snake_action action = collision_check(grid_fetch(GRID, new_location.x, new_location.y));
const snake_action action = collision_check(grid_fetch(GRID, new_location));
if (action == SNAKE_DIE) {
grid_put_state(GRID, STATE_VERLOREN);
@@ -230,7 +230,7 @@ static void update_snake(const coordinate new_location) {
if (action == SNAKE_MOVE) {
coordinate new_tail = SNAKE_TAIL;
switch (get_body_part_direction(grid_fetch(GRID, SNAKE_TAIL.x, SNAKE_TAIL.y))) {
switch (get_body_part_direction(grid_fetch(GRID, SNAKE_TAIL))) {
case DIRECTION_UP:
new_tail.y--;
break;
@@ -245,12 +245,12 @@ static void update_snake(const coordinate new_location) {
break;
}
grid_put(GRID, SNAKE_TAIL.x, SNAKE_TAIL.y, CELL_EMPTY);
grid_put(GRID, CELL_EMPTY, SNAKE_TAIL);
SNAKE_TAIL = new_tail;
}
// New head placed after tail moves. It can occupy the empty space created by the tail moving.
grid_put(GRID, new_location.x, new_location.y, get_body_part(CURRENT_DIRECTION));
grid_put(GRID, get_body_part(CURRENT_DIRECTION), new_location);
SNAKE_HEAD = new_location;
PREVIOUS_DIRECTION = CURRENT_DIRECTION;
@@ -300,7 +300,7 @@ static void *snake_move(void *arg) {
}
update_snake(new_location);
show_grid_on_offset(GRID, OFFSET_X, OFFSET_Y);
show_grid_on_offset(GRID, RENDER_AT);
pthread_mutex_unlock(&SNAKE_MUTEX);
}
return NULL;
@@ -324,9 +324,9 @@ static void turn_snake(const direction dir) {
&& !same_coordinate(SNAKE_HEAD, SNAKE_TAIL)) {
return;
}
grid_put(GRID, SNAKE_HEAD.x, SNAKE_HEAD.y, get_body_part(dir));
grid_put(GRID, get_body_part(dir), SNAKE_HEAD);
CURRENT_DIRECTION = dir;
show_grid_on_offset(GRID, OFFSET_X, OFFSET_Y);
show_grid_on_offset(GRID, RENDER_AT);
}
/*
@@ -426,7 +426,7 @@ void snake(void) {
// Show game.
erase();
show_grid_on_offset(GRID, OFFSET_X, OFFSET_Y);
show_grid_on_offset(GRID, RENDER_AT);
wait_for_start();

View File

@@ -15,7 +15,7 @@
* A user manual can be found in the assets or by selected it in the menu using ENTER or 'f'.
*/
#include "engine/grid_game_engine.h"
#include "engine/engine/grid_game_engine.h"
#include "games/minigame-menu/minigame_menu.h"
/*