manual??? and refactoring
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@@ -12,7 +12,7 @@
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#include "rooster.h"
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int same_coordinate(coordinate a, coordinate b) {
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int same_coordinate(const coordinate a, const coordinate b) {
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return a.x == b.x && a.y == b.y;
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}
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@@ -35,12 +35,12 @@ void show_grid_on_offset(const rooster *gp, const int starting_x, const int star
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refresh();
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}
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void show_grid(const rooster *rp) {
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show_grid_on_offset(rp, 0, 0);
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void show_grid(const rooster *gp) {
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show_grid_on_offset(gp, 0, 0);
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}
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void update_grid(rooster *rp, char c, int x, int y) {
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if (rooster_plaats(rp, x, y, c) == 1) {
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void update_grid(rooster *gp, const char c, const int x, const int y) {
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if (rooster_plaats(gp, x, y, c) == 1) {
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mvaddch(y, x, c);
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}
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}
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@@ -51,9 +51,9 @@ void update_grid(rooster *rp, char c, int x, int y) {
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* Side Effect:
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* Clears the console and prints the victory message.
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*/
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static void display_victory(void) {
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static void display_victory(const coordinate location) {
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erase();
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mvprintw(2,5, "YOU WON!!!!!");
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mvprintw(location.y, location.x, "YOU WON!!!!!");
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refresh();
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}
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@@ -63,9 +63,9 @@ static void display_victory(void) {
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* Side Effect:
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* Clears the console and prints the GAME OVER message.
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*/
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static void display_loss(void) {
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static void display_loss(const coordinate location) {
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erase();
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mvprintw(2,5, "GAME OVER");
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mvprintw(location.y, location.x, "GAME OVER");
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refresh();
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}
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@@ -75,9 +75,9 @@ static void display_loss(void) {
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* Side Effect:
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* Clears the console and prints the quit message.
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*/
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static void display_quit(void) {
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static void display_quit(const coordinate location) {
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erase();
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mvprintw(2,5, "You quit the game");
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mvprintw(location.y, location.x, "You quit the game");
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refresh();
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}
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@@ -87,42 +87,46 @@ static void display_quit(void) {
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* Side Effect:
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* Clears the console and prints the hacker man message.
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*/
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static void display_hackerman(void) {
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static void display_hackerman(const coordinate location) {
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erase();
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mvprintw(2,5, "The hacker man strikes again...");
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mvprintw(location.y, location.x, "The hacker man strikes again...");
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refresh();
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}
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void graceful_exit(void) {
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mvprintw(25, 5, "Press 'q' to exit.");
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void graceful_exit(const coordinate message_location) {
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mvprintw(message_location.y, message_location.x, "Press ENTER or SPACE to exit.");
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while (1) {
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switch (getch()) {
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case 'q':
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case 'Q':
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case KEY_ENTER:
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case '\n':
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case ' ':
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return;
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}
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}
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}
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void game_exit_screen(rooster *gp) {
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toestand current_state = rooster_vraag_toestand(gp);
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void game_exit_screen(const rooster *gp, coordinate location) {
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const toestand current_state = rooster_vraag_toestand(gp);
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switch (current_state) {
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case STATE_GEWONNEN:
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display_victory();
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display_victory(location);
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break;
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case STATE_VERLOREN:
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display_loss();
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display_loss(location);
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break;
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case STATE_QUIT:
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display_quit();
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display_quit(location);
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break;
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default:
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display_hackerman();
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display_hackerman(location);
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}
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graceful_exit();
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location.y += 2;
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graceful_exit(location);
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}
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static void init_ncurses() {
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ESCDELAY = 0;
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setlocale(LC_ALL, "");
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initscr();
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cbreak(); // So you can cancel the game with ctrl + c.
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