164 lines
3.9 KiB
C
164 lines
3.9 KiB
C
/*
|
|
* Created by snapshot112 on 10/15/25.
|
|
*
|
|
* A game engine that can run and display games in square grids.
|
|
*/
|
|
|
|
#include "grid_game_engine.h"
|
|
|
|
#include <locale.h>
|
|
#include <ncurses.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "rooster.h"
|
|
|
|
int same_coordinate(const coordinate a, const coordinate b) {
|
|
return a.x == b.x && a.y == b.y;
|
|
}
|
|
|
|
int modulo(const int number, const int mod) {
|
|
int result = number % mod;
|
|
if (result < 0) {
|
|
result += mod; //This is not how math is supposed to work C, damnit.
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void show_grid_on_offset(const rooster *gp, const int starting_x, const int starting_y) {
|
|
const int height = rooster_hoogte(gp);
|
|
|
|
for (int y = 0; y < height; y++) {
|
|
char *rij = rooster_vraag_rij(gp, y);
|
|
mvprintw(starting_y + y, starting_x, "%s", rij);
|
|
free(rij);
|
|
}
|
|
refresh();
|
|
}
|
|
|
|
void show_grid(const rooster *gp) {
|
|
show_grid_on_offset(gp, 0, 0);
|
|
}
|
|
|
|
void update_grid(rooster *gp, const char c, const int x, const int y) {
|
|
if (rooster_plaats(gp, x, y, c) == 1) {
|
|
mvaddch(y, x, c);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Shows the victory screen.
|
|
*
|
|
* Side Effect:
|
|
* Clears the console and prints the victory message.
|
|
*/
|
|
static void display_victory(const coordinate location) {
|
|
erase();
|
|
mvprintw(location.y, location.x, "YOU WON!!!!!");
|
|
refresh();
|
|
}
|
|
|
|
/*
|
|
* Shows the GAME OVER screen.
|
|
*
|
|
* Side Effect:
|
|
* Clears the console and prints the GAME OVER message.
|
|
*/
|
|
static void display_loss(const coordinate location) {
|
|
erase();
|
|
mvprintw(location.y, location.x, "GAME OVER");
|
|
refresh();
|
|
}
|
|
|
|
/*
|
|
* Shows the quit screen
|
|
*
|
|
* Side Effect:
|
|
* Clears the console and prints the quit message.
|
|
*/
|
|
static void display_quit(const coordinate location) {
|
|
erase();
|
|
mvprintw(location.y, location.x, "You quit the game");
|
|
refresh();
|
|
}
|
|
|
|
/*
|
|
* Shows the hacker man screen
|
|
*
|
|
* Side Effect:
|
|
* Clears the console and prints the hacker man message.
|
|
*/
|
|
static void display_hackerman(const coordinate location) {
|
|
erase();
|
|
mvprintw(location.y, location.x, "The hacker man strikes again...");
|
|
refresh();
|
|
}
|
|
|
|
void graceful_exit(const coordinate message_location) {
|
|
mvprintw(message_location.y, message_location.x, "Press ENTER or SPACE to exit.");
|
|
while (1) {
|
|
switch (getch()) {
|
|
case KEY_ENTER:
|
|
case '\n':
|
|
case ' ':
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void game_exit_screen(const rooster *gp, coordinate location) {
|
|
const toestand current_state = rooster_vraag_toestand(gp);
|
|
switch (current_state) {
|
|
case STATE_GEWONNEN:
|
|
display_victory(location);
|
|
break;
|
|
case STATE_VERLOREN:
|
|
display_loss(location);
|
|
break;
|
|
case STATE_QUIT:
|
|
display_quit(location);
|
|
break;
|
|
default:
|
|
display_hackerman(location);
|
|
}
|
|
|
|
location.y += 2;
|
|
graceful_exit(location);
|
|
}
|
|
|
|
static void init_ncurses() {
|
|
ESCDELAY = 0;
|
|
setlocale(LC_ALL, "");
|
|
initscr();
|
|
cbreak(); // So you can cancel the game with ctrl + c.
|
|
keypad(stdscr, TRUE); // Enable extra keys like the arrow keys.
|
|
noecho(); // Don't write the keyboard input to the console.
|
|
curs_set(0); // Hides the cursor.
|
|
|
|
// mousemask(ALL_MOUSE_EVENTS | REPORT_MOUSE_POSITION, NULL); // Don't mask any mouse events
|
|
// printf("\033[?1003h\n"); // Makes the terminal report mouse movement events
|
|
|
|
start_color();
|
|
init_pair(BLACK, COLOR_BLACK, COLOR_BLACK);
|
|
init_pair(WHITE, COLOR_BLACK, COLOR_WHITE);
|
|
init_pair(BLUE, COLOR_BLACK, COLOR_BLUE);
|
|
init_pair(GREEN, COLOR_BLACK, COLOR_GREEN);
|
|
init_pair(CYAN, COLOR_BLACK, COLOR_CYAN);
|
|
init_pair(MAGENTA, COLOR_BLACK, COLOR_MAGENTA);
|
|
init_pair(YELLOW, COLOR_BLACK, COLOR_YELLOW);
|
|
init_pair(RED, COLOR_BLACK, COLOR_RED);
|
|
|
|
clear();
|
|
}
|
|
|
|
static void cleanup_ncurses() {
|
|
endwin();
|
|
}
|
|
|
|
void init_engine(void) {
|
|
init_ncurses();
|
|
}
|
|
|
|
void cleanup_engine(void) {
|
|
cleanup_ncurses();
|
|
}
|