Got the minigame menu up, running and documented. Also split up the game file
This commit is contained in:
30
minesweeper.h
Normal file
30
minesweeper.h
Normal file
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
* Created by snapshot112 on 10/15/25.
|
||||
*
|
||||
* A game of minesweeper runner configured to run on the grid game engine.
|
||||
*
|
||||
* Please make sure to include and initialize the game engine before calling snake();
|
||||
*/
|
||||
|
||||
#ifndef MINIGAME_MENU_MINESWEEPER_H
|
||||
#define MINIGAME_MENU_MINESWEEPER_H
|
||||
|
||||
/*
|
||||
* A game of minesweeper configured to run on the grid game engine.
|
||||
*
|
||||
* Please make sure to include and initialize the game engine before calling snake();
|
||||
*
|
||||
* Side Effects:
|
||||
* Clears the console and uses it to play a game of minesweeper.
|
||||
*
|
||||
* Instructions:
|
||||
* use WSAD or arrow keys to select a grid square.
|
||||
* use SPACEBAR to open the current square.
|
||||
* use 'f' to mark/unmark a square.
|
||||
* use BACKSPACE to exit the game early.
|
||||
*
|
||||
* marked squares can't be opened.
|
||||
*/
|
||||
void minesweeper(void);
|
||||
|
||||
#endif //MINIGAME_MENU_MINESWEEPER_H
|
||||
Reference in New Issue
Block a user