Got the minigame menu up, running and documented. Also split up the game file
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153
grid_game_engine.c
Normal file
153
grid_game_engine.c
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/*
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* Created by snapshot112 on 10/15/25.
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*
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* A game engine that can run and display games in square grids.
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*/
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#include "grid_game_engine.h"
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#include <locale.h>
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#include <ncurses.h>
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#include <stdlib.h>
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#include "rooster.h"
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int modulo(const int number, const int mod) {
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int result = number % mod;
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if (result < 0) {
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result += mod; //This is not how math is supposed to work C, damnit.
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}
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return result;
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}
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void show_grid_on_offset(const rooster *gp, const int starting_x, const int starting_y) {
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const int height = rooster_hoogte(gp);
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for (int y = 0; y < height; y++) {
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char *rij = rooster_vraag_rij(gp, y);
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mvprintw(starting_y + y, starting_x, "%s", rij);
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free(rij);
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}
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refresh();
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}
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void show_grid(const rooster *rp) {
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show_grid_on_offset(rp, 0, 0);
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}
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void update_grid(rooster *rp, char c, int x, int y) {
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if (rooster_plaats(rp, x, y, c) == 1) {
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mvaddch(y, x, c);
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}
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}
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/*
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* Shows the victory screen.
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*
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* Side Effect:
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* Clears the console and prints the victory message.
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*/
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static void display_victory(void) {
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clear();
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mvprintw(2,5, "YOU WON!!!!!");
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refresh();
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}
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/*
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* Shows the GAME OVER screen.
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*
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* Side Effect:
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* Clears the console and prints the GAME OVER message.
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*/
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static void display_loss(void) {
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clear();
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mvprintw(2,5, "GAME OVER");
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refresh();
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}
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/*
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* Shows the quit screen
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*
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* Side Effect:
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* Clears the console and prints the quit message.
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*/
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static void display_quit(void) {
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clear();
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mvprintw(2,5, "You quit the game");
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refresh();
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}
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/*
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* Shows the hacker man screen
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*
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* Side Effect:
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* Clears the console and prints the hacker man message.
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*/
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static void display_hackerman(void) {
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clear();
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mvprintw(2,5, "The hacker man strikes again...");
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refresh();
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}
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void graceful_exit(void) {
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mvprintw(5, 5, "Press 'q' to exit.");
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while (1) {
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switch (getch()) {
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case 'q':
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case 'Q':
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return;
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}
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}
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}
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void game_exit_screen(rooster *gp) {
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toestand current_state = rooster_vraag_toestand(gp);
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switch (current_state) {
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case STATE_GEWONNEN:
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display_victory();
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break;
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case STATE_VERLOREN:
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display_loss();
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break;
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case STATE_QUIT:
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display_quit();
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break;
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default:
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display_hackerman();
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}
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graceful_exit();
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}
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static void init_ncurses() {
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setlocale(LC_ALL, "");
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initscr();
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cbreak(); // So you can cancel the game with ctrl + c.
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keypad(stdscr, TRUE); // Enable extra keys like the arrow keys.
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noecho(); // Don't write the keyboard input to the console.
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curs_set(0); // Hides the cursor.
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// mousemask(ALL_MOUSE_EVENTS | REPORT_MOUSE_POSITION, NULL); // Don't mask any mouse events
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// printf("\033[?1003h\n"); // Makes the terminal report mouse movement events
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start_color();
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init_pair(BLACK, COLOR_BLACK, COLOR_BLACK);
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init_pair(WHITE, COLOR_BLACK, COLOR_WHITE);
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init_pair(BLUE, COLOR_BLACK, COLOR_BLUE);
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init_pair(GREEN, COLOR_BLACK, COLOR_GREEN);
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init_pair(CYAN, COLOR_BLACK, COLOR_CYAN);
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init_pair(MAGENTA, COLOR_BLACK, COLOR_MAGENTA);
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init_pair(YELLOW, COLOR_BLACK, COLOR_YELLOW);
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init_pair(RED, COLOR_BLACK, COLOR_RED);
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}
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static void cleanup_ncurses() {
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endwin();
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}
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void init_engine(void) {
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init_ncurses();
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}
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void cleanup_engine(void) {
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cleanup_ncurses();
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}
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