General refactor and minor improvements
This commit is contained in:
@@ -9,7 +9,7 @@
|
||||
|
||||
#ifndef MINIGAME_MENU_GRID_GAME_ENGINE_H
|
||||
#define MINIGAME_MENU_GRID_GAME_ENGINE_H
|
||||
#include "rooster.h"
|
||||
#include "grid.h"
|
||||
|
||||
#define KEY_ESCAPE 27
|
||||
|
||||
@@ -32,7 +32,7 @@ typedef enum {
|
||||
|
||||
typedef struct {
|
||||
char name[100];
|
||||
rooster *game_map;
|
||||
grid *game_map;
|
||||
} game_maps;
|
||||
|
||||
/*
|
||||
@@ -63,7 +63,7 @@ int modulo(int number, int mod);
|
||||
* Side effect:
|
||||
* The console is cleared and the grid is printed.
|
||||
*/
|
||||
void show_grid_on_offset(const rooster *gp, int starting_x, int starting_y);
|
||||
void show_grid_on_offset(const grid *gp, int starting_x, int starting_y);
|
||||
|
||||
/*
|
||||
* Displays the given grid with ncurses.
|
||||
@@ -74,7 +74,37 @@ void show_grid_on_offset(const rooster *gp, int starting_x, int starting_y);
|
||||
* Side effect:
|
||||
* The console is cleared and the grid is printed.
|
||||
*/
|
||||
void show_grid(const rooster *gp);
|
||||
void show_grid(const grid *gp);
|
||||
|
||||
/*
|
||||
* Turn on color highlighting for ncurses
|
||||
*
|
||||
* Input:
|
||||
* color: The color you want the highlight to be.
|
||||
*
|
||||
* Side Effects:
|
||||
* Enables color highlighting in ncurses.
|
||||
*
|
||||
* Note:
|
||||
* This should always be disabled with disable_highlights before being called again.
|
||||
* Not disabling the current highlight before enabling another one is undefined behaviour.
|
||||
*/
|
||||
void enable_highlight(game_colors color);
|
||||
|
||||
/*
|
||||
* Turn off color highlighting for ncurses
|
||||
*
|
||||
* Input:
|
||||
* color: The color highlighting you want to turn off.
|
||||
*
|
||||
* Side Effects:
|
||||
* Enables color highlighting in ncurses.
|
||||
*
|
||||
* Note:
|
||||
* This should always be enabled with enable_highlights before being called.
|
||||
* Disabling the highlight before enabling it is undefined behaviour.
|
||||
*/
|
||||
void disable_highlight(game_colors color);
|
||||
|
||||
/*
|
||||
* Updates a single location in the grid.
|
||||
@@ -88,7 +118,7 @@ void show_grid(const rooster *gp);
|
||||
* Side effect:
|
||||
* The update gets applied both on the grid and on the screen.
|
||||
*/
|
||||
void update_grid(rooster *gp, char c, int x, int y);
|
||||
void update_grid(grid *gp, char c, int x, int y);
|
||||
|
||||
/*
|
||||
* Display the ending screen that matches the end state of the grid.
|
||||
@@ -100,7 +130,7 @@ void update_grid(rooster *gp, char c, int x, int y);
|
||||
* Side Effects:
|
||||
* The end of game screen gets displayed with a graceful exit.
|
||||
*/
|
||||
void game_exit_screen(const rooster *gp, coordinate location);
|
||||
void game_exit_message(const grid *gp, coordinate location);
|
||||
|
||||
/*
|
||||
* Waits for you to press ENTER or SPACE before exiting the game.
|
||||
|
||||
Reference in New Issue
Block a user