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minigame-menu/manual.c

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/*
* Created by snapshot112 on 10/17/2025
*/
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#include "manual.h"
#include <ncurses.h>
#include "grid_game_engine.h"
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void manual(const coordinate display_location) {
erase();
FILE *fp = fopen("assets/handleiding.txt", "r");
if (fp == NULL) {
return;
}
grid *grid = grid_create_from_file(fp);
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if (grid == NULL) {
mvaddstr(display_location.y, display_location.x, "Error loading grid");
return;
}
fclose(fp);
show_grid_on_offset(grid, display_location.x, display_location.y);
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// Wait until ESCAPE or BACKSPACE is pressed.
timeout(200);
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for (int ch = getch(); ch != KEY_ESCAPE && ch != KEY_BACKSPACE; ch = getch()) {
// Update the screen in the meantime to accommodate windows resizes.
show_grid_on_offset(grid, display_location.x, display_location.y);
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}
grid_cleanup(grid);
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}