forked from snapshot112/minigame-menu
161 lines
3.9 KiB
C
161 lines
3.9 KiB
C
/*
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* Created by snapshot112 on 8/10/2025
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*/
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#include "grid_game_engine.h"
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#include <locale.h>
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#include <ncurses.h>
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#include <stdlib.h>
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int same_coordinate(const coordinate a, const coordinate b) {
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return a.x == b.x && a.y == b.y;
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}
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int modulo(const int number, const int mod) {
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int result = number % mod;
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if (result < 0) {
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result += mod; //This is not how math is supposed to work C, damnit.
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}
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return result;
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}
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void show_grid_on_offset(const grid *gp, const int starting_x, const int starting_y) {
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const int height = grid_height(gp);
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for (int y = 0; y < height; y++) {
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char *rij = grid_fetch_row(gp, y);
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mvprintw(starting_y + y, starting_x, "%s", rij);
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free(rij);
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}
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refresh();
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}
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void show_grid(const grid *gp) {
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show_grid_on_offset(gp, 0, 0);
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}
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void update_grid(grid *gp, const char c, const int x, const int y) {
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if (grid_put(gp, x, y, c) == 1) {
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mvaddch(y, x, c);
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}
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}
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/*
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* Shows the victory screen.
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*
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* Side Effect:
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* Clears the console and prints the victory message.
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*/
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static void display_victory(const coordinate location) {
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mvaddstr(location.y, location.x, "YOU WON!!!!!");
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}
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/*
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* Shows the GAME OVER screen.
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*
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* Side Effect:
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* Clears the console and prints the GAME OVER message.
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*/
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static void display_loss(const coordinate location) {
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mvaddstr(location.y, location.x, "GAME OVER");
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}
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/*
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* Shows the quit screen
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*
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* Side Effect:
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* Clears the console and prints the quit message.
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*/
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static void display_quit(const coordinate location) {
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mvaddstr(location.y, location.x, "You quit the game");
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}
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/*
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* Shows the hacker man screen
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*
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* Side Effect:
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* Clears the console and prints the hacker man message.
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*/
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static void display_hackerman(const coordinate location) {
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mvaddstr(location.y, location.x, "The hacker man strikes again...");
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}
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void graceful_exit(const coordinate message_location) {
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mvaddstr(message_location.y, message_location.x, "Press ENTER to exit.");
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while (1) {
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switch (getch()) {
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case KEY_BACKSPACE:
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case KEY_ESCAPE:
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case KEY_ENTER:
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case '\n':
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return;
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}
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}
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}
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void game_exit_message(const grid *gp, coordinate location) {
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const state current_state = grid_fetch_state(gp);
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switch (current_state) {
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case STATE_GEWONNEN:
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display_victory(location);
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break;
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case STATE_VERLOREN:
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display_loss(location);
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break;
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case STATE_QUIT:
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display_quit(location);
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break;
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default:
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display_hackerman(location);
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}
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location.y += 2;
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graceful_exit(location);
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refresh();
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}
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void enable_highlight(const game_colors color) {
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attron(COLOR_PAIR(color));
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}
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void disable_highlight(const game_colors color) {
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attroff(COLOR_PAIR(color));
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}
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/*
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* Initialize ncurses.
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*
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* This enables cbreak, noecho, hides the cursor and enables the extra keys.
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* This also creates the color pairs needed for game_colors and sets ESCDELAY to 0.
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*/
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static void init_ncurses(void) {
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ESCDELAY = 0;
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setlocale(LC_ALL, "");
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initscr();
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cbreak(); // So you can cancel the game with ctrl + c.
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keypad(stdscr, TRUE); // Enable extra keys like the arrow keys.
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noecho(); // Don't write the keyboard input to the console.
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curs_set(0); // Hides the cursor.
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start_color();
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init_pair(BLACK, COLOR_BLACK, COLOR_BLACK);
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init_pair(WHITE, COLOR_BLACK, COLOR_WHITE);
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init_pair(BLUE, COLOR_BLACK, COLOR_BLUE);
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init_pair(GREEN, COLOR_BLACK, COLOR_GREEN);
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init_pair(CYAN, COLOR_BLACK, COLOR_CYAN);
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init_pair(MAGENTA, COLOR_BLACK, COLOR_MAGENTA);
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init_pair(YELLOW, COLOR_BLACK, COLOR_YELLOW);
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init_pair(RED, COLOR_BLACK, COLOR_RED);
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clear();
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}
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void init_engine(void) {
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init_ncurses();
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}
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void cleanup_engine(void) {
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endwin();
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}
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