// // Created by snapshot112 on 10/15/25. // #include "snake.h" #include #include #include "grid_game_engine.h" /* * Create a grid for snake with a given height and width. * * Input: * height: The height of the map. * width: The width of the map. * * Returns: * A pointer to the grid. */ static rooster *initialize_snake(void) { int width = 10; int height = 10; const int grid_size = (width + 1) * height + 1; char *map = malloc(grid_size * sizeof(char)); if (map == NULL) { return NULL; } for (int i = 0; i < (width + 1) * height; i++) { int top_line = i < width; int bottom_line = i > grid_size - (width + 2); int line_position = modulo(i, width + 1); int line_start = line_position == 1; int line_end = line_position == width; int newline = line_position == 0; if (newline) { map[i] = '\n'; } else if (top_line || bottom_line || line_start || line_end) { map[i] = '#'; } else { map[i] = ' '; } } map[grid_size - 1] = '\0'; printf("%s", map); rooster *grid = rooster_maak(map); free(map); return grid; } void snake(void) { // erase(); rooster* const gp = initialize_snake(); if (gp == NULL) { printf("Help, initializing the grid failed\n"); } // show_grid(gp); // graceful_exit(); // refresh(); }