forked from snapshot112/minigame-menu
manual??? and refactoring
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@@ -105,7 +105,9 @@ static void speel_maze(rooster *rp) {
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case 'D':
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maze_runner_beweeg(rp, 1, 0);
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break;
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case 'p':
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case KEY_BACKSPACE:
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case KEY_ESCAPE:
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rooster_zet_toestand(rp, STATE_QUIT);
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break;
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}
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@@ -126,6 +128,6 @@ void maze_runner(void) {
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}
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// Exit game.
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game_exit_screen(rp);
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game_exit_screen(rp, (coordinate){0, 0});
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rooster_klaar(rp);
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}
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