2025-10-13 15:29:56 +02:00
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/*
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* Naam: Jeroen Boxhoorn
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* UvAnetID: 16333969
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* Studie: BSc Informatica
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*
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* This program loads in a maze from a text file and then lets you play that maze.
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*
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* Params when running the program:
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* - The path to the text file containing the maze.
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*
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* How to play the game:
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* - You are the '*' character.
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* - Use either WSAD or the arrow keys to navigate through the maze.
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* - The exit of the maze is marked with a '$'.
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* - Walls are '#'.
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* - Traps are 'X'. These kill you.
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*
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* You can quit the program at any time by pressing CTRL + C.
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*
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* Have fun playing!
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*/
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#include <assert.h>
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2025-10-14 13:58:22 +02:00
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#include <ctype.h>
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2025-10-13 15:29:56 +02:00
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#include <stdio.h>
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#include <stdlib.h>
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#include <ncurses.h>
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#include <wchar.h>
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#include <locale.h>
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2025-10-14 13:58:22 +02:00
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#include <string.h>
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2025-10-13 15:29:56 +02:00
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#include "rooster.h"
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2025-10-14 13:58:22 +02:00
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typedef enum {
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GAME_QUIT,
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GAME_MAZE_RUNNER,
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GAME_SNAKE,
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GAME_MINESWEEPER
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} game;
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2025-10-15 21:23:41 +02:00
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typedef enum {
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BLACK = 1,
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WHITE = 2,
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BLUE = 3,
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GREEN = 4,
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CYAN = 5,
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MAGENTA = 6,
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YELLOW = 7,
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RED = 8//,
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// LIME = 9
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} game_colors;
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2025-10-13 19:58:43 +02:00
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typedef struct {
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char name[100];
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rooster *game_map;
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} game_maps;
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void toon_rooster_op_locatie(rooster *rp, int starting_x, int starting_y) {
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int height = rooster_hoogte(rp);
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for (int y = 0; y < height; y++) {
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char *rij = rooster_vraag_rij(rp, y);
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mvprintw(starting_y + y, starting_x, "%s", rij);
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free(rij);
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}
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refresh();
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}
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2025-10-13 15:29:56 +02:00
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/* Toont het gegeven rooster met ncurses.
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*
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* Input:
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* rp: een pointer naar het rooster.
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*
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* Side effect:
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* De console wordt geleegd en het rooster wordt erin gezet.
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*/
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void toon_rooster(rooster *rp) {
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clear();
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2025-10-13 19:58:43 +02:00
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toon_rooster_op_locatie(rp, 0, 0);
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2025-10-13 15:29:56 +02:00
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}
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void update_grid(rooster *rp, char c, int x, int y) {
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if (rooster_plaats(rp, x, y, c) == 1) {
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mvaddch(y, x, c);
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}
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}
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2025-10-14 13:58:22 +02:00
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void game_error(void) {
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endwin();
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exit(EXIT_FAILURE);
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}
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void quit_game(rooster *menu) {
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if (menu != NULL) {
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rooster_klaar(menu);
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}
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endwin();
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exit(EXIT_SUCCESS);
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}
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/*
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* Toont het victory screen.
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*
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* Side Effect:
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* De victory message wordt op een schone console geprint.
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*/
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void display_victory(void) {
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clear();
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mvprintw(2,5, "YOU WON!!!!!");
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refresh();
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}
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/*
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* Toont het loss screen.
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*
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* Side Effect:
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* De loss message wordt op een schone console geprint.
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*/
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void display_loss(void) {
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clear();
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mvprintw(2,5, "RIP, YOU DIED...");
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refresh();
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}
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/*
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* Toont het quit screen.
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*
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* Side Effect:
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* De quit message wordt op een schone console geprint.
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*/
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void display_quit(void) {
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clear();
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mvprintw(2,5, "You quit the game");
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refresh();
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}
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/*
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* Toont het hackerman screen.
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*
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* Side Effect:
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* De hackerman message wordt op een schone console geprint.
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*/
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void display_hackerman(void) {
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clear();
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mvprintw(2,5, "The hacker man strikes again...");
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refresh();
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}
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/*
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* Bepaalt afhankelijk van de eindtoestand van het rooster
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* welk afsluitscherm er getoond moet worden en toont dan dat rooster.
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*
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* Input: Het rooster om de toestand uit af te lezen.
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*
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* Side Effects:
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* Het end-of-game scherm wordt op een blanke console geprint.
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*/
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void game_exit_screen(rooster *rp) {
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toestand current_state = rooster_vraag_toestand(rp);
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switch (current_state) {
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case STATE_GEWONNEN:
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display_victory();
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return;
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case STATE_VERLOREN:
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display_loss();
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return;
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case GAME_QUIT:
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display_quit();
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return;
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}
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display_hackerman();
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}
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/*
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* Waits for the user to press an exit key 'q' before continuing.
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*/
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void graceful_exit(void) {
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mvprintw(5, 0, "Press 'q' to exit the game.");
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while (1) {
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switch (getch()) {
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case 'q':
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return;
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}
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}
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}
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void speel_snake(void) {
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mvprintw(0,0, "Snake has not yet been created");
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graceful_exit();
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}
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void speel_minesweeper() {
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mvprintw(0,0, "Minesweeper has not yet been created");
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graceful_exit();
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}
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2025-10-13 15:29:56 +02:00
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/* Voert de benodigde veranderingen in het rooster door als de speler in een
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* bepaalde richting probeert te bewegen.
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* Input:
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* rp : een pointer naar het rooster
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* dx,dy: de richting waarin de speler probeert te bewegen. De vier mogelijk-
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* heden voor (dx,dy) zijn (-1,0), (1,0), (0,-1), (0,1) voor resp.
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* links, rechts, omhoog en omlaag.
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*
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* Side effect: het rooster wordt aangepast op basis van de handeling van
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* de speler.
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*/
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2025-10-14 13:58:22 +02:00
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void maze_runner_beweeg(rooster *rp, int dx, int dy) {
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2025-10-13 15:29:56 +02:00
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int playerx;
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int playery;
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rooster_zoek(rp, '*', &playerx, &playery);
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if (playerx == -1 || playery == -1) {
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printf("Player not found!");
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exit(1);
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}
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if (rooster_bevat(rp, playerx + dx, playery + dy) == 1) {
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char new_location = rooster_kijk(rp, playerx + dx, playery + dy);
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switch (new_location) {
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case '#':
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break;
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case 'X':
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update_grid(rp, ' ', playerx, playery);
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2025-10-14 13:58:22 +02:00
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rooster_zet_toestand(rp, STATE_VERLOREN);
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2025-10-13 15:29:56 +02:00
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break;
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case ' ':
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update_grid(rp, ' ', playerx, playery);
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update_grid(rp, '*', playerx + dx, playery + dy);
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break;
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case '$':
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update_grid(rp, ' ', playerx, playery);
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2025-10-14 13:58:22 +02:00
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rooster_zet_toestand(rp, STATE_GEWONNEN);
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2025-10-13 15:29:56 +02:00
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break;
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}
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refresh();
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}
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}
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/*
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* Speel een dolhof spel.
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*
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* Input:
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* rp: Een pointer naar een rooster met een valide doolhof erin.
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*
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* Side Effects:
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* Met WSAD en arrow keys kun je door het doolhof heen bewegen.
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2025-10-14 13:58:22 +02:00
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*
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2025-10-13 15:29:56 +02:00
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*/
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2025-10-14 13:58:22 +02:00
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void maze_runner(rooster *rp) {
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while (rooster_vraag_toestand(rp) == STATE_AAN_HET_SPELEN)
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2025-10-13 15:29:56 +02:00
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{
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switch (getch()) {
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case KEY_UP: // fallthrough
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case 'w':
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2025-10-14 13:58:22 +02:00
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maze_runner_beweeg(rp, 0, -1);
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2025-10-13 15:29:56 +02:00
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break;
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case KEY_DOWN: // fallthrough
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case 's':
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2025-10-14 13:58:22 +02:00
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maze_runner_beweeg(rp, 0, 1);
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2025-10-13 15:29:56 +02:00
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break;
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case KEY_LEFT: // fallthrough
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case 'a':
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2025-10-14 13:58:22 +02:00
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maze_runner_beweeg(rp, -1, 0);
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2025-10-13 15:29:56 +02:00
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break;
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case KEY_RIGHT: // fallthrough
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case 'd':
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2025-10-14 13:58:22 +02:00
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maze_runner_beweeg(rp, 1, 0);
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2025-10-13 15:29:56 +02:00
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break;
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2025-10-14 13:58:22 +02:00
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case KEY_BACKSPACE:
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rooster_zet_toestand(rp, STATE_QUIT);
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2025-10-13 15:29:56 +02:00
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break;
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}
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}
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}
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2025-10-14 13:58:22 +02:00
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rooster *choose_maze(void) {
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// TODO: echt opties aanbieden in plaats van hardcoded 1 maze.
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// Alternatief is om random een maze te genereren. dit is miss beter.
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2025-10-13 15:29:56 +02:00
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2025-10-14 13:58:22 +02:00
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// 2. Open het doolhof bestand en lees het rooster.
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FILE *fh = fopen("assets/voorbeeld_doolhof.txt", "r");
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if (fh == NULL) {
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perror("loading maze");
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game_error();
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}
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rooster *rp = rooster_lees(fh);
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fclose(fh);
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// 3. Bepaal of het lezen van het rooster is gelukt.
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if (rp == NULL) {
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fprintf(stderr, "Kan rooster niet maken.\n");
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game_error();
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}
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return rp;
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2025-10-13 15:29:56 +02:00
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}
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/*
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2025-10-14 13:58:22 +02:00
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* Speelt het spel met een gegeven rooster tot de toestand niet langer
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* AAN_HET_SPELEN is.
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2025-10-13 15:29:56 +02:00
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*/
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2025-10-14 13:58:22 +02:00
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void speel_maze(void) {
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// Voorbereiding.
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rooster *rp = choose_maze();
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toon_rooster(rp);
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rooster_zet_toestand(rp, STATE_AAN_HET_SPELEN);
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// Game zelf.
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maze_runner(rp);
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// Exit game.
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game_exit_screen(rp);
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rooster_klaar(rp);
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graceful_exit();
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2025-10-13 15:29:56 +02:00
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}
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2025-10-14 13:58:22 +02:00
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void launch_game(rooster *menu, const game game) {
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switch (game) {
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case GAME_MAZE_RUNNER:
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speel_maze();
|
|
|
|
|
return;
|
|
|
|
|
case GAME_SNAKE:
|
|
|
|
|
speel_snake();
|
2025-10-13 15:29:56 +02:00
|
|
|
return;
|
2025-10-14 13:58:22 +02:00
|
|
|
case GAME_MINESWEEPER:
|
|
|
|
|
speel_minesweeper();
|
2025-10-13 15:29:56 +02:00
|
|
|
return;
|
2025-10-14 13:58:22 +02:00
|
|
|
case GAME_QUIT:
|
|
|
|
|
quit_game(menu);
|
2025-10-13 15:29:56 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2025-10-14 13:58:22 +02:00
|
|
|
void menu_highlight(rooster *rp, const game target, const int offset_x, const int offset_y) {
|
|
|
|
|
switch (target) {
|
|
|
|
|
case GAME_MAZE_RUNNER: // Fallthrough
|
|
|
|
|
case GAME_SNAKE: // Fallthrough
|
|
|
|
|
case GAME_MINESWEEPER: // Fallthrough
|
|
|
|
|
case GAME_QUIT: // Fallthrough
|
|
|
|
|
// TODO: Properly highlight this shit.
|
2025-10-15 21:23:41 +02:00
|
|
|
attron(COLOR_PAIR(HIGHLIGHT_COLOR));
|
|
|
|
|
mvaddch(y0 + y, x0 + x * 2, ' ');
|
|
|
|
|
addch(' ');
|
|
|
|
|
attroff(COLOR_PAIR(kleur));
|
|
|
|
|
char* row = rooster_vraag_rij(rp, target);
|
|
|
|
|
mvprintw(offset_y + (int)target, offset_x, row);
|
|
|
|
|
free(row);
|
2025-10-14 13:58:22 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
game menu_try_move(const game selected_game, const int offset) {
|
|
|
|
|
switch (selected_game + offset) {
|
|
|
|
|
case GAME_MAZE_RUNNER:
|
|
|
|
|
return GAME_MAZE_RUNNER;
|
|
|
|
|
case GAME_SNAKE:
|
|
|
|
|
return GAME_SNAKE;
|
|
|
|
|
case GAME_MINESWEEPER:
|
|
|
|
|
return GAME_MINESWEEPER;
|
|
|
|
|
case GAME_QUIT:
|
|
|
|
|
return GAME_QUIT;
|
|
|
|
|
}
|
|
|
|
|
return selected_game;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void navigate_menu(rooster *menu, const game default_game, const int offset_x, const int offset_y) {
|
|
|
|
|
game selected_game = default_game;
|
|
|
|
|
while (true) {
|
2025-10-13 15:29:56 +02:00
|
|
|
switch (getch()) {
|
2025-10-14 13:58:22 +02:00
|
|
|
case KEY_UP: // fallthrough
|
|
|
|
|
case 'w':
|
|
|
|
|
selected_game = menu_try_move(selected_game, -1);
|
|
|
|
|
menu_highlight(menu, selected_game, offset_x, offset_y);
|
|
|
|
|
break;
|
|
|
|
|
case KEY_DOWN: // fallthrough
|
|
|
|
|
case 's':
|
|
|
|
|
selected_game = menu_try_move(selected_game, 1);
|
|
|
|
|
menu_highlight(menu, selected_game, offset_x, offset_y);
|
|
|
|
|
break;
|
|
|
|
|
case KEY_ENTER:
|
2025-10-15 21:23:41 +02:00
|
|
|
case 'p':
|
2025-10-14 13:58:22 +02:00
|
|
|
// select current game somehow
|
|
|
|
|
launch_game(menu, GAME_QUIT);
|
|
|
|
|
menu_highlight(menu, selected_game, offset_x, offset_y);
|
|
|
|
|
break;
|
|
|
|
|
case KEY_BACKSPACE:
|
|
|
|
|
launch_game(menu, GAME_QUIT);
|
|
|
|
|
break;
|
2025-10-13 15:29:56 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2025-10-14 13:58:22 +02:00
|
|
|
rooster *laad_menu(void) {
|
|
|
|
|
char menu[] = "Maze Runner\n"
|
|
|
|
|
" Snake \n"
|
|
|
|
|
"Minesweeper\n"
|
|
|
|
|
" Leave \n";
|
|
|
|
|
rooster *rp = rooster_maak(menu);
|
|
|
|
|
return rp;
|
2025-10-13 19:58:43 +02:00
|
|
|
}
|
2025-10-13 15:29:56 +02:00
|
|
|
|
2025-10-14 13:58:22 +02:00
|
|
|
void toon_menu(rooster *menu, const game default_game, const int offset_x, const int offset_y) {
|
|
|
|
|
toon_rooster_op_locatie(menu, offset_x, offset_y);
|
|
|
|
|
menu_highlight(menu, default_game, offset_x, offset_y);
|
|
|
|
|
refresh();
|
2025-10-13 15:29:56 +02:00
|
|
|
}
|
|
|
|
|
|
2025-10-14 13:58:22 +02:00
|
|
|
void menu(void) {
|
|
|
|
|
rooster *menu = laad_menu();
|
|
|
|
|
const game default_game = GAME_MAZE_RUNNER;
|
2025-10-13 15:29:56 +02:00
|
|
|
|
2025-10-14 13:58:22 +02:00
|
|
|
while (true) {
|
|
|
|
|
clear();
|
|
|
|
|
const int offset_x = 5;
|
|
|
|
|
const int offset_y = 5;
|
|
|
|
|
toon_menu(menu, default_game, offset_x, offset_y);
|
|
|
|
|
navigate_menu(menu, default_game, offset_x, offset_y);
|
2025-10-13 15:29:56 +02:00
|
|
|
}
|
2025-10-14 13:58:22 +02:00
|
|
|
}
|
2025-10-13 15:29:56 +02:00
|
|
|
|
2025-10-14 13:58:22 +02:00
|
|
|
void startup_sequence(void) {
|
|
|
|
|
// TODO: Nice entry screen
|
|
|
|
|
}
|
2025-10-13 15:29:56 +02:00
|
|
|
|
2025-10-14 13:58:22 +02:00
|
|
|
int main(void) {
|
2025-10-13 15:29:56 +02:00
|
|
|
// 4. Initialiseer ncurses
|
|
|
|
|
setlocale(LC_ALL, "");
|
|
|
|
|
initscr();
|
|
|
|
|
cbreak(); // zodat je kunt onderbreken met Ctrl+C
|
|
|
|
|
keypad(stdscr, TRUE); // luister ook naar extra toetsen zoals pijltjes
|
|
|
|
|
noecho(); // druk niet de letters af die je intypt
|
2025-10-14 13:58:22 +02:00
|
|
|
curs_set(0); // hides the cursor// Don't mask any mouse events
|
|
|
|
|
|
|
|
|
|
// mousemask(ALL_MOUSE_EVENTS | REPORT_MOUSE_POSITION, NULL); // Don't mask any mouse events
|
|
|
|
|
// printf("\033[?1003h\n"); // Makes the terminal report mouse movement events
|
2025-10-13 15:29:56 +02:00
|
|
|
|
2025-10-15 21:23:41 +02:00
|
|
|
start_color();
|
|
|
|
|
init_pair(BLACK, COLOR_BLACK, COLOR_BLACK);
|
|
|
|
|
init_pair(WHITE, COLOR_BLACK, COLOR_WHITE);
|
|
|
|
|
init_pair(BLUE, COLOR_BLACK, COLOR_BLUE);
|
|
|
|
|
init_pair(GREEN, COLOR_BLACK, COLOR_GREEN);
|
|
|
|
|
init_pair(CYAN, COLOR_BLACK, COLOR_CYAN);
|
|
|
|
|
init_pair(MAGENTA, COLOR_BLACK, COLOR_MAGENTA);
|
|
|
|
|
init_pair(YELLOW, COLOR_BLACK, COLOR_YELLOW);
|
|
|
|
|
init_pair(RED, COLOR_BLACK, COLOR_RED);
|
|
|
|
|
// init_pair(LIME, COLOR_BLACK, COLOR_LIME);
|
|
|
|
|
|
2025-10-13 15:29:56 +02:00
|
|
|
|
|
|
|
|
// 5. Speel het spel.
|
2025-10-14 13:58:22 +02:00
|
|
|
startup_sequence();
|
|
|
|
|
menu();
|
2025-10-13 15:29:56 +02:00
|
|
|
|
|
|
|
|
// 6. Sluit af.
|
2025-10-14 13:58:22 +02:00
|
|
|
quit_game(NULL);
|
2025-10-13 15:29:56 +02:00
|
|
|
}
|