I decided that using 4 SPACES is better than mixing with tabs.
This commit is contained in:
237
box.c
237
box.c
@@ -23,199 +23,206 @@ static void draw_container(struct box *, double x, double y, double width, doubl
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static void draw_button(struct box *, double x, double y, double width, double height);
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void
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append_box(struct box *parent, struct box *child)
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{
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parent->children[parent->length++] = child;
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}
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static void
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draw_rectangle(double fx, double fy, double fwidth, double fheight)
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{
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size_t x = llround(fx);
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size_t y = llround(fy);
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size_t w = llround(fwidth) - 1;
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size_t h = llround(fheight) - 1;
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size_t x = llround(fx);
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size_t y = llround(fy);
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size_t w = llround(fwidth) - 1;
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size_t h = llround(fheight) - 1;
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/* corners */
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/* corners */
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ui_char(x, y, '+');
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ui_char(x, y + h, '+');
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ui_char(x + w, y + h, '+');
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ui_char(x + w, y, '+');
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ui_char(x, y, '+');
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ui_char(x, y + h, '+');
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ui_char(x + w, y + h, '+');
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ui_char(x + w, y, '+');
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/* vertical borders */
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/* vertical borders */
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for (size_t i = 1; i < h; i++) {
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ui_char(x, y + i, '|');
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}
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for (size_t i = 1; i < h; i++) {
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ui_char(x, y + i, '|');
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}
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for (size_t i = 1; i < h; i++) {
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ui_char(x + w, y + i, '|');
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}
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for (size_t i = 1; i < h; i++) {
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ui_char(x + w, y + i, '|');
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}
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/* horizontal borders */
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/* horizontal borders */
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for (size_t i = 1; i < w; i++) {
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ui_char(x + i, y, '-');
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}
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for (size_t i = 1; i < w; i++) {
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ui_char(x + i, y, '-');
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}
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for (size_t i = 1; i < w; i++) {
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ui_char(x + i, y + h, '-');
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}
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}
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for (size_t i = 1; i < w; i++) {
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ui_char(x + i, y + h, '-');
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}
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}
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static void
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draw_chart(struct box *chart, double x, double y, double width, double height)
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{
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char c = '@';
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long int actual_diff;
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double diff, price;
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enum ui_color color;
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char c = '@';
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long int actual_diff;
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double diff, price;
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enum ui_color color;
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draw_rectangle(x, y, width, height);
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draw_rectangle(x, y, width, height);
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x += 1;
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y += 1;
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width -= 2;
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height -= 2;
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price = height / 2;
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actual_diff = 0;
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x += 1;
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y += 1;
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width -= 2;
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height -= 2;
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price = height / 2;
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actual_diff = 0;
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for (size_t i = 0; i < width; i++) {
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diff = (double)rand() / RAND_MAX - 0.6;
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actual_diff = (size_t)(height + y - price) - (size_t)(height + y - (price + diff));
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for (size_t i = 0; i < width; i++) {
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diff = (double)rand() / RAND_MAX - 0.6;
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actual_diff = (size_t)(height + y - price) - (size_t)(height + y - (price + diff));
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if (actual_diff > 0) {
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color = UI_GREEN;
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} else if (actual_diff == 0) {
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color = UI_NONE;
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} else if (actual_diff < 0) {
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color = UI_RED;
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}
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if (actual_diff > 0) {
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color = UI_GREEN;
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} else if (actual_diff == 0) {
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color = UI_NONE;
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} else if (actual_diff < 0) {
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color = UI_RED;
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}
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ui_color_on(color);
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ui_char(x + i, height + y - price, c);
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ui_color_off(color);
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ui_color_on(color);
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ui_char(x + i, height + y - price, c);
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ui_color_off(color);
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price += diff;
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}
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price += diff;
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}
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}
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static void
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draw_button(struct box *b, double x, double y, double width, double height)
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{
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ui_color_on(b->color);
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draw_rectangle(x, y, width, height);
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ui_string(x + width / 2 - strlen(b->name) / 2, y + height / 2, b->name);
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ui_color_off(b->color);
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ui_color_on(b->color);
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draw_rectangle(x, y, width, height);
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ui_string(x + width / 2 - strlen(b->name) / 2, y + height / 2, b->name);
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ui_color_off(b->color);
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}
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static void
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draw_container(struct box *b, double x, double y, double width, double height)
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{
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double current, length, total_fills, pixels_per_fill;
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struct box *child;
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double current, length, total_fills, pixels_per_fill;
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struct box *child;
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switch (b->type) {
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case BOX_VERTICAL:
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length = height;
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current = y;
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break;
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case BOX_HORIZONTAL:
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length = width;
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current = x;
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break;
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}
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total_fills = 0;
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for (size_t i = 0; i < b->length; i++) {
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total_fills += b->children[i]->fills;
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}
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switch (b->type) {
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case BOX_VERTICAL:
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length = height;
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current = y;
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break;
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case BOX_HORIZONTAL:
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length = width;
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current = x;
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break;
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}
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total_fills = 0;
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for (size_t i = 0; i < b->length; i++) {
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total_fills += b->children[i]->fills;
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}
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pixels_per_fill = length / total_fills;
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pixels_per_fill = length / total_fills;
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for (size_t i = 0; i < b->length; i++) {
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child = b->children[i];
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length = child->fills * pixels_per_fill;
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for (size_t i = 0; i < b->length; i++) {
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child = b->children[i];
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length = child->fills * pixels_per_fill;
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switch (b->type) {
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case BOX_VERTICAL: draw_box(child, x, current, width, length); break;
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case BOX_HORIZONTAL: draw_box(child, current, y, length, height); break;
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}
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switch (b->type) {
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case BOX_VERTICAL: draw_box(child, x, current, width, length); break;
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case BOX_HORIZONTAL: draw_box(child, current, y, length, height); break;
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}
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current += length;
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}
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current += length;
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}
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}
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struct box *
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new_chart_box(void)
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{
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struct box *chart = malloc(sizeof(struct box));
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struct box *chart = malloc(sizeof(struct box));
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chart->type = BOX_CHART;
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chart->prices = emalloc(sizeof(double) * 100);
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chart->fills = 1;
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chart->color = UI_NONE;
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chart->type = BOX_CHART;
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chart->prices = emalloc(sizeof(double) * 100);
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chart->fills = 1;
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chart->color = UI_NONE;
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return chart;
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return chart;
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}
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struct box *
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new_button_box(char *name)
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{
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struct box *button = malloc(sizeof(struct box));
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struct box *button = malloc(sizeof(struct box));
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button->type = BOX_BUTTON;
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button->name = name;
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button->fills = 1;
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button->color = UI_NONE;
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button->type = BOX_BUTTON;
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button->name = name;
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button->fills = 1;
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button->color = UI_NONE;
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return button;
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return button;
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}
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struct box *
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new_container_box(enum box_type type)
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{
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struct box *box = emalloc(sizeof(struct box));
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struct box *box = emalloc(sizeof(struct box));
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box->type = type;
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box->fills = 1;
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box->color = UI_NONE;
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box->children = emalloc(sizeof(struct box *) * 100);
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box->length = 0;
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box->type = type;
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box->fills = 1;
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box->color = UI_NONE;
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box->children = emalloc(sizeof(struct box *) * 100);
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box->length = 0;
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return box;
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return box;
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}
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struct box *
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new_horizontal_box(void)
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{
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return new_container_box(BOX_HORIZONTAL);
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return new_container_box(BOX_HORIZONTAL);
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}
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struct box *
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new_vertical_box(void)
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{
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return new_container_box(BOX_VERTICAL);
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return new_container_box(BOX_VERTICAL);
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}
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void
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draw_box(struct box *b, double x, double y, double width, double height)
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{
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switch (b->type) {
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case BOX_BUTTON:
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draw_button(b, x, y, width, height);
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break;
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case BOX_CHART:
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draw_chart(b, x, y, width, height);
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break;
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case BOX_HORIZONTAL:
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case BOX_VERTICAL:
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draw_container(b, x, y, width, height);
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break;
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}
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switch (b->type) {
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case BOX_BUTTON:
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draw_button(b, x, y, width, height);
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break;
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case BOX_CHART:
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draw_chart(b, x, y, width, height);
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break;
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case BOX_HORIZONTAL:
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case BOX_VERTICAL:
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draw_container(b, x, y, width, height);
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break;
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}
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}
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